A downloadable game for Windows

Somnicoda features an assortment of dreams for your perusal, from idyllic forest pathways to brooding cityscapes. Be wary however as these dreams may twist into nightmares...

Through the somnia you will come across keys and equipment to help you progress through the dreamscape and piece by piece bring an end to the turmoil within.

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Secret challenge: there is a hidden picture of my cat placed behind an object I forgot to add collision to. Can you find it?

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Disclaimer: This is my first Godot project but the performance should generally be okay. Weaker hardware (ie. non gaming laptops) may struggle a bit when loading new areas, but feel free to let me know!


This game mostly has controller support. The title screen and pause menu still require mouse input, as does hovering over inventory items to read descriptions, but other than that everything is bound (see Controls on the title screen).

Updated 18 days ago
Published 26 days ago
StatusReleased
PlatformsWindows
AuthorTsunscreen
GenrePuzzle
Made withGodot
TagsDreams, Exploration, Godot, lsd, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Download

Download
Somnicoda v0.4.zip 419 MB

Comments

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(+1)

- Nice cool blue water, really pretty shader

- I love fake candy bar labels in games. CHOCOLATE

- I like that the access card references data entering picard's super long access code

- Every day, once a day, give yourself a present-- that's a dale cooper quote!

- A little bit of light spookiness in areas but nothing too bad

- I beat it! The hardest one was the developer texture area, which I didn't quite 'get' how I finished it, it was a little confusing and took a lot of wandering around and coming back to it before I finished it.

Really enjoyed this, well polished, cute references, a little spooky but not too much, the bicycle was an awesome quality-of-life feature, nice aesthetics, great music, just overall a really nice short experience. One of the best of this jam.

That's really nice of you to say, thank you!
It's almost a little meta, but that one "untitled" area really was just unfinished until shortly before the end (It was going to be a museum), but rather than cut it I doubled down on its unfinished-ness. Glad you enjoyed!